I started a new chapter on surface texturing and applied it to the lamp I made. The infinite options and things to tweak are pretty overwhelming. I'm just doing what the book tells me to do so even with blinders on, I can see that I'm not even remotely scratching the surface. The above picture is an actual rendering of the model. All my previous pictures are screencaps of what I'm working on in Maya itself so that's why they're not of the best quality and kind of pixel-y. I went with the render since it definitely looks better. Unfortunately, lighting is the focus of another chapter so I don't know how to make the background less...black. Probably an easy fix but I'm too lazy to look it up.